Developer / Publisher – Trebuchet
Price – US $29.99 / CA $39.99 / EU €29.99 / UK £24.99 / AU $44.95
Release date – July 27th, 2021
Control Method – 2 x Move Controllers
Play Area – Seated, Standing
Reviewed on – PSVR (PS5)
Store Links – PSVR
For those looking for a little more chill in their VR experiences, Winds and Leaves looks to bring just that to our headsets by placing you in the role of a gardener. You are not just any gardener though as you are the only being left alive that can bring life back to the world after some kind of calamity has rid itof almost all it’s vegetation. It’s up to you to explore, uncover secrets, and learn new techniques to restore the landscape to its former beauty.
2 Move controllers are a must as you are in control of a (sort of) mech like contraption that allows you to traverse the landscape much faster than using your own 2 feet thanks to being able to raise and lower the height of your stilt legs. The introductory moments in the game explain the core mechanics, and with a little trial and error you’ll soon be off, planting seeds and expanding your forests across the landscape. Movement is handled in a unique, but sometimes cumbersome manor in that each of your mech’s legs are connected to handles so too walk you need to move them back and forth as if you were holding 2 massive levers. That actually works better than it sounds, but there are no good turn options as it’s either 45 degree click-turning or by looking/pointing with your headset/controller and pressing a button to face that direction which, for myself, was really annoying, especially when combined with the incredibly intrusive guardian system, which at the game’s launch, can’t be turned off. Mounted on your stilted mech are 3 items you’ll need to grow the plant life; a stick that punches the ground below you and creates a hole for the seed, a pouch containing the different seeds found in the game and a device which let’s you accelerate time by grabbing it and turning it on its side, allowing for those little seedlings to sprout into trees. Where things get tricky is that certain seeds only thrive in certain soil types with some being discovered during the campaign with others having to be made by combining different seed types, creating new hybrids. Expanding your forests will require more than just planting seeds, leading me to your 4th item, a sort of wooden Mug that contains the essence of the life around you. When not walking on the greenery, that essence is used up and should you not make it to the next patch of green before it’s consumed, you effectively die and are sent back to your last checkpoint tree. Those trees replenish your tree juice but in order for them to be active, you need to have your forests touch them and therein lies the overall game loop as you need to expand your forests where you can but must travel across the wastes which could potentially kill you. Later in the game, you’ll also have to contend with weather that could kill your saplings as well as a grapple mechanic that allows you to fly to newer areas.
Winds and Leaves is a striking game though by no means is it a fantastic looking thanks to the rather simple art style used and some serious pop-in that can be off-putting. This is an open-world title so if you see it, you can walk (or fly) there though natural barriers like cliff sides and a windy, dusty desert in between islands limits just how far you can travel. The world can look quite drab at times though that is by design as your forests add a ton a vibrance, turning the ground green and rife with foliage while trees grow larger and larger and when you revert a large section of land, it turns into a full-blown forest. Unfortunately, that pop-in did interfere with my enjoyment of the visuals as moving through any area will often times have some pretty glaring texture changes, especially on the tree’s leaves which may change shape and color as you approach them. It’s understandable as the world is quite large and the game has to keep track of every tree you have planted with the only loading screen occurring when the game starts or when you die, which is awesome. Ancient wooden structures are scattered around the landscape with some being quite small while others are massive and may even need to be climbed to unlock the next section of the game. By far, the best effect in the game is your ability to fast forward time, which when activated has the sun and moon rising and falling while clouds blast on by and weather patterns shift around the map. Watching your forest grow is always a treat and an effect that never really got old to me as it was always cool to just see the world transform before my eyes though the trees also follow the same growth patterns, so walking through my older forests, I noticed just how similar each tree looked. The world is a series of islands, big and small, and separating those lands is a sandstorm that washes away all colors and is a desolate waste that saps the life out of anything in it creating a wonderful counter to the beauty that lies outside of it. It’s not the best-looking game (It is optimized for PS4 Pro) but what’s here still delivers a solid show.
While the visuals may be lacking in some departments, the audio design is on point offering a super chill and near therapeutic experience. Some very light and effective fanciful music will kick in at pivotal points when you make some significant advancements, but for the most part it’s all about the sounds of nature. Trees rustle in the breeze, rivers flow and your wooden footsteps crunch the ground below them making for a very personal experience. Walking into the blight changes everything your exposed to as not only can you barely see outside of it, but all you can hear is the gusting of the dust while your energy slowly depletes and the pulsating music that plays only adds to that intensity. It’s a beautiful game with equally beautiful sound design that amplifies the overall experience.
Winds & Leaves is a game based largely upon repetition as you’ll be harvesting seeds by either picking them off the ground or off the trees themselves and while it’s easier to go for the low hanging fruit, you’ll have to climb many to gather the ones out of reach. Expanding your forests will take time as you plant and pass time and plant and pass time, trying to reach the next tree that will recharge your energy for long trips on corrupted land. While the walking mechanic wants you to move your handles like levers, I ended up keeping them near me and moving them like a pair of maracas and while that may sound less immersive, it still works surprisingly well and never annoyed me. Each seed is marked by 3 symbols indicating its genome and when planting seeds, the game displays which species will grow in that ground making it very easy to see if you have the right seeds or what seeds you may need to plant to create the hybrid. All the games instructions are told via cave paintings from the worlds past inhabitants so pay attention to them as they often tell you how to bypass the next obstacle. The auto-save function worked great in my play with death just bringing me back to the nearest safe land without any lost progress. Unfortunately, in my play I experienced numerous game crashes that sometimes cost me a little progression and while I expect this to be remedied near launch, I’d be remiss if I didn’t mention that they happened frequently and affected my game to a point where the last crash I had corrupted my game with no way to load a past save as PlayStation’s online backup was days old costing me around 4-hours of progress. As such, I couldn’t beat the game ahead of this review but nonetheless enjoyed the experience greatly until I couldn’t. As I said, I expect this to be fixed and maybe I just happened to be the 1 guy that experienced that issue, but as it bricked my game, I gotta mention it.
Winds & Leaves is oddly addicting thanks to its expansion mechanics which makes every tree planted feel like progress, and as such there’s a constant sense of accomplishment as I slowly turned the world from a blight to a paradise. We have seen a few flora building games in VR, but for myself, this is easily the most satisfying one I have ever played and those looking for a slightly more chill experience should not look past this one as it’s a fantastic and unique title.
What would I pay? Despite the crashing issues I had, I really enjoyed the game and, assuming those issues are fixed, this is easily worth the asking price of $30 US as, this has some legs with a roughly 6–8-hour campaign loaded with a very rewarding game loop.
Trebuchet provided The VR Grid with a press code for this title and, regardless of this review, we thank them for that!